COMMOEDIA · REEL 01
ITENES · SINCE 2000 · BOLOGNA
COMMOEDIA  ·  PRESENTS

Special effects.For real.

A travel companion since 2000. We turn ideas into things that truly exist: brand, software, data. The blockbuster where nothing is fake.

scroll — start the screening

In a blockbuster the impossible is an effect: lights, make-up, computers.
We don't stop at the effect; we give ideas reality. We Analyze, Design, Develop, Organize the means; the Challenge is won, and it's real.
Same wonder. No green screen.

01 / 06
01 Cast · Client · Leading role
«The killer app»

TRACCIAL'ABILITA'

It arrived as yet another industry management tool. We found and built the killer app that makes it unique — and around it we added brand, strategy and production. From software to character.

Own software · publishedBrandStrategyProduction
case study
02 Cast · Client · TEKNE
«The sensor that thinks»

MICROCLIMATE Guard

An innovative TEKNE project, winner of a European cascade grant from the Sicilian university hub. Born for museum microclimate; with accelerometer and inclinometer it now measures civil structures too. COMMOEDIA is an integral, strategic part of it.

FirmwareSoftwareEnvironmental data
case study
03 Cast · Client
«Energy without red tape»

MADECON

For over 11 years alongside its clients, from consulting to efficiency management. The MADECON App puts plant owners' own consumption and revenue data in their hands, a dedicated support channel and paperwork handling — without the complications of bureaucracy.

AppEnergy dataDedicated support
case study
04 Cast · ✶ COMMOEDIA Production
«The storefront that performs»

ADVETRAISING9.0

«On-shop» promotion. Shop windows come alive and play short spots, digitised to measure and driven from the Production Centre: passers-by are captured and informed.

Animated windowsDigital signageOn-shop spots
case study
05 Cast · ✶ COMMOEDIA Production
«The voice you can read»

NOVOCAL

It gives you back control of your communication: it turns voice notes into text, so you can read when you can't listen — without missing a word. Advanced speech recognition transcribes and captures content, keeping it alive.

On the storeiOS · Androidnovocal.ai
case study
06 Cast · ✶ COMMOEDIA Production
«The space of knowledge»

AREA0.UNO

A cultural space where images, stories and sounds interweave and take on new life. Active since 2022, it has brought over 2,000 visitors together with unexpected artists. On pause in 2025, it returns in autumn/winter 2026 and comes back to Artefiera 2027.

since 20222,000+ visitorsArtefiera 2027
case study
06Special guest

…and featuring

Brands that made history with us. Real, since 2000. Hover to pause them.

SMAU Teatro Comunale Bologna Beghelli Elior Gruppo CDS Feel Racing New Alimenta Pharma Research Società Italiana Sementi Leader Holding Driving Camp Marco Di Marco CFT Kubes Coesia
AKZO Nobel Yokohama Italia Bakeindustry INPDAP Innova Valpizza Kiwitron Pyrvè Valmusic Seves MGI Daniela Fiocchi Dosetta GDP Consulting IED

The crew

In a film, screenwriting, set design, effects, editing and distribution don't run in single file: they call to each other constantly, in different ways. This is where COMMOEDIA's difference is born — we keep them all in play, together.

Hover or tap a discipline · it calls the others

01 / discipline
The screenplay
Strategy & message

The screenplay decides the story: what is said, to whom and why. It's not an ad that airs and fades: it's the thread that steers design, technology and distribution, and that stays. Ethics and message before the market — with the market in mind.

02 / discipline
The set design
Design

Design isn't «making something pretty». It has to take in the marketing strategy, become an element of communication, build a positive experience after the purchase, turn into memory, play its part in the story. Designing and developing these functions cuts across activities normally kept apart, the preserve of distant specialists — we hold them together.

03 / discipline
The effects
Software & firmware

With us the effects are real: software and firmware that actually work. But technology isn't a black box handed over on the side — it has to serve the strategy, embody the design, enable communication and hold up in the real world. We build it ourselves, original.

04 / discipline
The editing
Integration & data

Editing decides what is seen, and in what order: it holds strategy, design and effects together in a single experience and governs its rhythm. Here data counts — it measures, it points — but the final choice stays human.

05 / discipline
The distribution
Market & channels

Distribution isn't a final add-on. The channel shapes the message and the design, sets the timing, defines the reach: thinking it through from the start is what actually gets the work to the people who need to see it.

They're not departments passing files down a line: the same disciplines keep coming back into play, in different ways, across the whole project — and one single team holds them. Whoever writes the strategy writes the code. This convergence is our rare, and proven, multi-competence. We don't buy technology. We build it.

We don't take a brief and process it. We come aboard. The choices that matter are made together a travel companion, not a vendor who executes.

Direction & screenplay · Marco Miana  —  COMMOEDIA · since 2000

Whoever doesn't need Us
is just like the Others.

Your project deserves to be a blockbuster. And to be real.

Let's start your scene
mail@commoedia.net · +39 051 0450687 · Bologna — via Mori 6, Budrio